Category: 3D Modeling & Augmented Reality (三維模型及擴增實境) | EITP

3D Scanning equipment (3D Scanning 設備)

1. Kinect sensor(Xbox 360 version) (3D Portrait scan hardware (3D 人像掃瞄硬件)

2. Skanect (3D Portrait scan software (3D 人像掃瞄軟件))           


3. MeshLab(Post-production, such as reducing the number of Mesh and segmentation scan obtained by the three-dimensional independent obj and texture files (後期製作,例如減少由獨立的立體 obj 及 texture 檔案所產生的 Mesh 的數量及分割掃瞄))

Use Unity to make VR or AR APP's basic settings (使用 Unity 製作 VR 或 AR APP 的基本設置)

1. Go to and to download Unity and Android SDK and make basic settings

    (到 下載 Unity 及 Android SDK 及進行基本設置)

2. Go to to create an account. After create an account, go to Develop-> License Manager -> Add License Manager (as showed in the picture below)

   (到  建立帳戶,建立帳戶後,到 Develop->License Manager ->Add License Manager (如圖示)


3. Follow the instructions to create a License Key (按指示建立後便可取得 License Key)

4. Download the Vuforia SDK at (到  下載 Vuforia SDK)

5. Open UNITY and create Project, import the above SDK (Assets-> import Package-> Custom Package-> select the downloaded step 4 of the SDK).

    (開啟 UNITY 及建立Project,匯入以上 SDK(Assets->import Package->Custom Package->選上步驟4的下載的 SDK))

6.  At lower left corner Asset -> Prefabs-> ARCamera drag to the left, press ARCamera (left), and copy the License Key of Step 3 to the App License Key in this Inspector.

    (左下角 Asset ->Prefabs->ARCamera 拖曳至左方,按下 ARCamera (左方),並複製步驟3的 License Key 到此物件 Inspector 中的 App License Key 中)

Step 6.1 (步驟6.1)

Step 6.2 (步驟6.2)


Create Augmented Reality (製作 Augmented Reality)

1. Select Develop-> Target Manger at (到  選取 Develop->Target Manger)

2. Add Database, Add Target (recommended jpeg file) (Add Database 後,Add Target (建議 jpeg 檔))

Image template download (圖像範本下載 (Stone)):

3. Pressing Download Database (Unity Editor) will automatically import to Unity (按下 Download Database(Unity Editor) 便會自動匯入至 Unity)

4. At lower left Asset -> Prefabs-> Image Target drag to the left, press Image Target. At the right Inspector Select Database (Target name)

   (左下角 Asset ->Prefabs->Image Target 拖曳至左方,按下 Image Target (左方),到右方 Inspector 選取 Database(Target 名字))

5. Press ARCamera (left) and select the right Inspector (按下 ARCamera (左方),右方 Inspector 選取)

6. Left right key -> 3D Object-> Cube, created and dragged into the image Target's child (左方右鍵->3D Object->Cube,建立後拖曳為 Image Target 的 child 中)

7. Left ARCamera, select World Center Mode for Camera (左方 ARCamera,選取 World Center Mode為 Camera)

8. Export (File-> Build and Run) Unity Project for the Android phone. In Player Setting, fill in Company Name and Product Name, and in the Identification-> Bundle fill just the Company         Name and Product Name.

  (匯出 (File->Build and Run) Unity Project 為 Android 手機,Player Setting 中填上 Company Name 及 Product Name,並於 Identification->Bundle 填上剛剛的 Company Name 及 Product Name)